DibHeader

struct DibHeader (
DibVersion version_ = DibVersion.V5
) {
ushort width;
ushort height;
int width;
int height;
ushort planes;
ushort bitCount;
uint compression;
uint dataSize;
int xPixelsPerMeter;
int yPixelsPerMeter;
uint colorsUsed;
uint colorsImportant;
uint redMask;
uint greenMask;
uint blueMask;
uint alphaMask;
uint csType;
Endpoints endpoints;
uint gammaRed;
uint gammaGreen;
uint gammaBlue;
uint intent;
uint profileData;
uint profileSize;
uint reserved;
}

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